#ifndef _GAME_H_
#define _GAME_H_

#include "Common.h"
#include "json/json.h"


#include "Resource.h"
#include "ResourceManager.h"
#include "Character.h"
#include "CharManager.h"
#include "Items.h"
#include "ItemManager.h"
#include "Channels.h"
#include "ChannelManager.h"
#include "Users.h"
#include "UserManager.h"
#include "Opcodes.h"
#include "ScriptMgr.h"
//#include "ProtocolsManager.h"

#include "ItemModels.h"
#include "ItemModelManager.h"
#include "Towns.h"
#include "TownManager.h"
#include "EffectModels.h"
#include "EffectModelManager.h"
#include "Effects.h"
#include "EffectManager.h"

#include "Regions.h"
#include "RegionManager.h"

#include "Countries.h"
#include "CountryManager.h"

#include "ScriptFiles.h"

#include "XMLData.h"
#include "MissionModels.h"
#include "MissionModelManager.h"
#include "Missions.h"
#include "MissionManager.h"

#include "ServerManager.h"


#include "GameLibs.h"
#endif
